AI Insights · Timothy · October 2021
Top 5 io Games on Android in Dominican Republic Q3 2021
Explore the performance of the top 5 io games on the Android platform in the Dominican Republic during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 io games on Android in the Dominican Republic exhibited distinct trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed overview of each game's performance.
Agar.io from Miniclip.com saw a gradual increase in weekly revenue, peaking at approximately $30 by the end of September. Weekly downloads fluctuated, hitting a high of 243 in mid-August and ending the quarter with 224 downloads. The game’s weekly active users hovered around 800 to 900, with a slight dip to 772 in early September before rising back to 863 at the end of the quarter.
Snake Rivals - Fun Snake Game by Supersolid experienced varied revenue, with notable spikes to $13 in early August and $10 in early September. Weekly downloads were relatively stable, ranging between 259 and 384, peaking mid-September. Active users showed a minor decline from 884 at the start of the quarter to 838 by the end, with a brief increase to 907 in mid-September.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had significant download numbers, reaching up to 9.9K in mid-August, though it saw a gradual decline towards the end of the quarter, closing with 7.2K downloads. Revenue was inconsistent, with peaks of $26 in early August. The game sustained a high number of active users, starting at 56.3K and ending at 63.7K, with a peak of 69.6K in early September.
Blob.io - Multiplayer io games by F0RIS had minimal revenue activity, with a peak of $11 in mid-September. No significant download or active user data was available for this period.
Little Big Snake from Shockwave LLC showed modest revenue, peaking at $11 in early September. Weekly downloads were consistent, ranging from 91 to 161, with the highest in mid-September. Active users steadily increased from 413 at the start of the quarter to 523 by the end, peaking at 551 mid-September.
For more detailed insights and data, visit Sensor Tower.